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A motion offense is a free form offense that has no pre-planned cuts or passes. Rather it has rules and options. Motion offenses are often called "Read and React" offenses. Where set offenses have pre designed passes and cuts, a motion offense gives players a choice of what to do depending on what the player sees the defense do. No two motion offenses are alike. One motion offense can change from game to game, even half to half, depending on how it is defended. Pass and screen, pass and cut, curl and pop, inside-out, flare and cut -- this is the language of the motion offense.
A motion offense uses the skills of its players and tries to mesh them into a five man blur that is difficult to defend. While there are great players playing inside of motion offenses, the true trait of a good motion offense is the whole is greater than the sum of its parts. A lesser player uses the strengths of the stronger players to raise the level of his game. Each player is called upon to do only what he is good at and depends on his teammates to help him do so. He, in turn, helps his teammates do what they excel at.
The key to motion offenses is constant movement. Not just one player moving, but all players and the ball moving. Not just moving but moving with a purpose. Each cut predicates an action by the other 4 players. Each defensive overplay dictates a counter by the offense.
Motion offenses are simple to run and fun to play. With the right attitudes and group of players, a motion offense can be an effective and potent weapon.
And this is why we run the Motion Offense in Red Wing.